LEVEL DESIGNER
Responsibilities:
- Use the Unity3d level editor for implementing designs, layout of levels, entity creation, gameplay lighting, scripting events, and manipulating AI behaviors.
- Work on game concepts, gameplay mechanics, entity mechanics, and enemy designs.
- Provide guidance and assistance where required, and accept guidance and assistance when required.
- Complete all tasks in a timely manner and to a consistent high quality standard.
- Demonstrate a desire to learn and grow professionally.
- Take initiative and strive to continually expand your horizons.
- Report to: Lead Game Designer
Requirements:
- Minimum 2 Years professional experience
- Fundamental knowledge of game design and ability to implement 3D environment building, entities, rough cameras, creating gameplay scenarios, using design system tools as needed
- Possess comprehensive knowledge of editors such as Unity3d, Sandbox, Unreal, Radiant etc
- Must possess experience in visual scripting (such as Kismet or Flow Graph)
- Excited, passionate and motivated
- Must work well in a team oriented environment
- Excellent organizational, communication, presentation and interpersonal skills
- Experienced and working knowledge of design tools, techniques and methodologies
- Ability to challenge assumptions and bring about innovative solutions
- Excellent written and spoken English
- Must be willing to relocate to Andorra
Preferences:
- Working knowledge of Unity toolset
- Possess comprehensive knowledge of 3DS Max, engine tools and processes, or other 3D world building software
- Basic knowledge of XML, LUA, C++ coding and scripting language
- Strong communicator, able to easily present ideas and information to the team
- Understanding of game design theory, practice, pacing and mission flow
- Experience in SCRUM
