SENIOR TECHNICAL ANIMATOR/RIGGER
Job Purpose:
The Senior Technical Rigger will work with the Character Artists and Animators to help push the quality of in-game characters and animation. This role involves not only the chance to work with the animation team in developing high-quality rigs, but also the opportunity to work on a world class game.
Responsabilities:
- Responsible for character rigs and character skinning
- Create and maintain animator-friendly rigs
- Help improve the efficiency of rigging/skinning pipeline and processes throughout the life of the project.
- Create and maintain documents outlining rigging/skinning needs.
- Work with tools programmers to pioneer and deliver tools to help rigging and skinning processes
- Communicate technical integrity to character artists and animators.
Requirements:
- Fluent knowledge of at least one major 3D software package (Max, Softimage, Maya).
- Experience with Unity3D
- Proficiency with with common scripting languages (MAX script, MEL script, Python, etc.)
- Must demonstrate initiative and strong problem-solving skills in regard to all types of rigging and animation techniques.
- Understands the importance of character budgets and memory limitations .
- Communicate clearly and concisely within a large group/multiple project environment
- You are a focused problem-solver and team player who’s happy to work proactively with all disciplines, and work independently when necessary.
- Ability to work within a schedule and budget
- Highly motivated and passionate about interaction designs and games
- You are fluent in both written and spoken English and possess excellent communication skills.
